Posts Tagged 'fine motor skills'

Handwriting Worksheets: Beware! #2

MP900309049
<When writing on unlined paper with his eyes closed, the second grade student's letters are 3/4 inch high.  The space on the worksheet is unlined and allows for 1/4 inch high letters.

Problem:  When a child writes letters with their eyes closed either for fun or for professional observation, the height of the letters produced can represent the “comfort level” of his finger movements.  If the height of the letters are 3/4 inch, this is more appropriate for a kindergarden student than for a second grade student.  As he must tighten down his fingers to place the letter in the worksheet’s smaller space, hand fatigue and decreased writing speed can result.

Solution: Copy the worksheet allowing for larger spaces or allow the writing on an extra page.  If ask to write on the back of the worksheet, two problems appear: 1. usually there are no lines on the back.  We all write better with lines. 2. Flipping the worksheet from front to back and then back to the front can be very distracting as well as taxing on the child’s memory as he attempts to remember the question and answer, flip the sheet and then write.

To help with improving the size of his writing, a program such as “Callirobics” (www.callirobics.com) may be helpful.  Also it would be important to look at his pencil grip which may be a cause (though not only) of the larger writing.

Handwriting Worksheets: Beware!

MP900049596Handwriting worksheets vary according to the writing program that is being used.  Let’s look at the first of several worksheet “glitches” and how to fix them:

1. A worksheet has four lines for practicing a single letter..  A “model” letter to be traced is at the beginning of the first line but is not repeated at all.  Dots are placed for each letter on the lines.

Problem:  The child will trace the model letter and hopefully make the first independent letter correctly.  The second independent letter is modeled after the first independent letter.  The third independent letter is formed according to the second independent letter not the model. As the child loses focus on the model letter especially on the fourth line, the letter will more than likely be formed incorrectly.

Solution:  Place a model letter at the beginning of EACH line as well as in the MIDDLE of each line.  Make sure the model letter is traced correctly!  Once the letter formation is in the tactile (touch) and proprioceptive (body movement) systems, it’s almost impossible to change!

Note: This pencil grip is highly inefficient!  But that’s another blog!:)

“Homework Place” Good Furniture

As you prepare a “homework” place for your child, please consider the right size furniture.  Our bodies need a chair that allows our feet to be on the floor and promotes good posture.  For the children who do not have good posture and need to lay their heads down on the table/desk or to hold onto the chair with one hand or like to sit on their feet in the chair, the chair may need arms to provide more postural stability.  The table/desk should be two inches above their bent elbows.  Good posture allows us to reach forward to write, color, uses scissors without subconscious fear of falling out of our chairs!  So please use child fitting furniture rather than adult fitting furniture if you want the very best writing, coloring, cutting from your child!

Alphabet Game: Memory and Go Fish

Alphabet Flash Cards can be used in different ways!  Hope you had fun with last week’s Battle game! Oh! I forgot to tell you that for your older kids who are into cursive, its great fun to mix a deck of upper and lower case printed alphabet cards with a deck of upper and lower case cursive cards together to play Battle with!  More cards, more fun! (if you don’t have cursive cards to play with check out my decks of printed and cursive playing cards!)

Here are 2 more fun ways to use a deck of upper and lower case cards (either print or cursive).

Memory:  Lay out the decks face down in rows.  Take turns turning up 4 cards to see if they match.  If two of the cards are the same letter, the person keeps that pair and has another turn  turning up another 4 cards.  No match? Its the next person’s turn.  The game ends when all the cards are gone. The person with the most matches wins! If there are too many cards, decrease the number just making sure there are pairs of cards.

Go Fish:  The dealer passes out 7 cards to each person.  Then lays down the remaining deck on the table.  Each person places the 7 cards in his hand and looks to see if there are two cards alike (a and A).  If there are matches, he lays them down on the table and is given two more cards.  The person to the dealer’s left, begins play by asking if a person has a specific letter.  If that person does have the letter, he must give it to the person asking for the letter.  The person asking for the letter takes the letter, places it with its matching partner, places the pair on the table and asks again for a specific letter.  If the person being asked does not have the letter, he says “Go fish” and the person must draw a card from the deck. Then its the next person’s turn to asked for a specific letter.  When a player has matched and played all of his cards, the game is over.  The person with the most matches wins the game.

Do you all have new ideas?

 

Alphabet Game: Battle

Alphabet flashcards can be used in other fun ways!

Decks of upper and lower case letters: Battle

a. Mix the upper and lower case letter cards

b. Divide the decks of cards between the players by dealing the cards face down in front of each player.  The players do not look at their stack of cards.

c. Choose if “A,a” or “Z,z” is to be the highest card.

d. Each person lays down a card in their pile (don’t look at the cards in the pile, just take one off the top)

e. Decide who gets the laid down cards based on the letters being the closest to the “A” or “Z”.

For example: If “Z” was chosen to be the highest card and a letter card “d” and a letter card “p” were laid down on that turn, the “p” would trump the “d” becasue it is closest to “Z”.  Being upper or lower case doesn’t impact anything. The person who laid down the “p” would pick up both cards and put them at the bottom of his pile of letters. If the same card is laid down by each person (a “D” and a “d” laid down together), battle begins.  Another card is laid down by each person.  The trump card of these two gets all the cards laid down on both turns (the “d” turn plus this turn).

The game ends when everyone gets tired of it (count the cards to determine who has the highest amount and is the winner) or when someone’s letter pile runs out!

If you need a set of nifty alphabet cards, check out mine at my website: www.lynaot.com.  The cards look like regular playing cards and can be written on for tracing with an erasable marker.  They come in a cute cloth bag for storage.

Summer Fun: Bowling with Blocks or Bottles!

BOWLING 

Materials needed

Play Dough                                      Marker board and markers

Marbles/balls: Size will depend on size of the blocks that need to be knocked down

Ten wooden blocks of varying sizes or sixteen ounce water bottles (each filled partially with sand or water and carefully sealed)

1. Choose a place to play on the floor or at a table.

2. Choose the name of your team. Help your child with the beginning letter of the team.

Four year olds: Make the letters for your child out of sticks or wicky sticks or write the letters for your child on the marker board.  Do not expect him to write letters at this age.

Five years old and up:  Help your child write the beginning letter of each team on the paper (playing field).  If your child cannot write the letter, talk him through it or write it for him.  Remember the larger the letter is written, the easier it is to write and to remember.

3. Have your child use both hands to roll the play dough into long ropes to become the “bumper” pads for your bowling alley.  Put the bumper pads in place.

4. Set the blocks or bottles in a triangular pattern as in real bowling.

5. Roll the marbles or large ball down the alley, knocking down the blocks or bottles.

6. Help your child write tally marks or write numbers on the marker board to keep score.  Do not expect your child to keep adding the numbers. That is your job!

Variation:

Rolling marbles down a swimming pool noodle to knock down small blocks.  The child places the marbles in the noodle, aligning the noodle with the blocks.

Shoe box with three doors cut out of it: Place the inverted shoe box at the end of the alley.  Give each “door” a number. As he rolls the marbles down the alley through a door, the child receives that number of points.

Place stickers with shapes or letters or numbers on the bottom of each bottle.  When a bottle is knocked down, the child may write or draw the shape, letters or number that appear for an extra turn.  Be a good sport if you don’t get a turn!

Memory game: Insure that there are pairs of matching stickers on the bottom of the bottles. Ask your child to find the matching pairs by turning the bottles over. The person with the most pairs wins the game.

Developmental Skills:

 Gross Motor: If playing on the floor, balance in sitting may be improved as the child moves to hit or retrieve the ball or to move his players. When standing, balance may be improved as the child shifts his weight to maintain his balance.

Fine Motor: Rolling the marbles requires precise eye hand coordination. Setting up the “bowling pins” requires arm strength and an adequate grasp of the objects. Using both hands together (bilateral integration) is promoted by using a large ball and by rolling the Play Dough ropes.

 Perceptual: Setting up the “pins” into a triangular shape stresses diagonal perception.

Numbers and letters may be learned as well as concepts of up and down.

 Language: Development of social skills such as taking turns and learning to play fair as well as losing or winning may be enhanced. Concepts of same and different, how many, are practiced.

 Tactile/Kinesthetic: As the fingers are used for precise movement, feedback is received as to their position with the hand and rest of the body.

Page 20 & 21 Alphabet Soup: Stirring Your Child’s Interest in Letters by Lyn Armstrong O.T.R.

Summer fun: Air Hockey!

AIR HOCKEY

Materials needed

Tape Feather   (the “puck”)
Washable   markers Cookie   sheet or tray (“playing field”)
Construction   paper Infant   nasal syringe for each team player

1. Play on the floor or at a table.  If your child is comfortable on the floor, have him lie on his stomach while propping his body up with his forearms. At the table, he should sit in a chair which allows his feet to be flat on the floor. The table top should be slightly above his arms when they are bent at his side.

2. Choose the names of the two teams.  Help your child write the first letter of each team on a piece of construction paper, which will also be your score sheet.

3. On the cookie sheet, which is your playing field, use a washable marker or a long piece of tape to mark off each team’s goal or line to cross for the team to score.  Make sure your child knows where the feather must cross for him to score a point.

4. Each person chooses a nasal syringe which will be used to blow the feather back and forth across the playing field. Place the feather in the middle of the playing field.

5. After someone says “Go”, the players use the nasal syringe to blow the feather back and forth across the playing field until one person scores by crossing the opposite line or goal.

6. When one person scores make a mark or number on the corresponding team’s paper. Play until one team achieves five points.  Remember this is FUN. Do not make it too hard for your child to score a point.

Alternate uses for the infant nasal syringe:

  • Use it as a water gun.
  • For hand strengthening fill up containers with water
  • Add paint or egg dye to cups of water and mix the colored water using the syringes.

Developmental Skills:

Gross Motor: Playing on his stomach while propped on forearms helps strengthen the upper back, neck muscles and shoulders.

Fine Motor: As the child squeezes and releases the nasal syringe, his hand may be strengthened.

Perceptual: As the feather moves back and forth, the child practices eye tracking as well as judging “near and far” distance. Numbers and letters may be learned and written.

Language: Encourage the use of words such as “close to you”, “close to me”, “here it comes”. Social skills such as taking turns and learning to play fair as well as losing and winning are practiced.

Tactile/Kinesthetic: Hand awareness may develop as the hand moves across the playing field.

Exert: Alphabet Soup: Stirring Your Child’s Interest in Letters (www.lynaot.com)


Handwriting Questions

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ALPHABET PLAYING CARD DECKS

Alphabet Soup: Fun Activities to Stir Your Child's Interest in Letters by Lyn Armstrong O.T.R